All posts in Media Arts

Direct-On-Found Footage Filmmaking: Mining the Debris of Image Consumption & Co-directing With Nature

Direct-On-Found Footage Filmmaking: Mining thedebris of image consumption & co-directing withnature

I was glad to have found the online journal, SCAN, about media arts culture recently and highly recommend it to students of the arts, film, media arts, media theory and other disciplines. SCAN is a refereed, inter-disciplinary and some of its subject matter includes media studies, media arts, cultural studies, fine arts, philosophy, new media, music and technology. SCAN is hosted by the Department of Media, Music, Communications and Cultural Studies at Macquarie University, Sydney.

I read with interest Katherine Berger’s well written analysis of how a growing number of filmmakers in the 21st century are using both handed down handmade, direct-on-film animation techniques as well as their own new ways of making use of interacting with the analogue film itself. As Berger points out, these direct-on-film techniques are by their nature process oriented, in which many artists discover the film’s form and subjects in the course of the film making. Berger goes on to point out that many art movements are based on theories of discovery and chance. The specific use of found, or appropriated footage adds a layer of questioning truth and authorship into the mix; film artists are questioning filmed or photographed images as “historical truth.”

 

Direct-On-Found Footage Filmmaking: Mining the debris of image consumption & co-directing with nature

by Katherine Berger

 

 

Venice Biennale Opens June 1st, 2013 – Reflections from Laurie Anderson, 2011

 

The 55th International Art Exhibition will take place in Venice from 1 June to 24 November 2013 at the Giardini and at the Arsenale (Preview: May 29 30 31) and in various venues around the city, titled The Encyclopedic Palace and curated by Massimiliano Gioni.

Interview with Laurie Anderson, at the Art Biennale 2011 with an informal lecture / discussion “A Short Talk on Places” Full information at http://www.labiennale.org

 

Marius Watz on: Generative Art, Code and Data as Art and the New Aesthetic

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Marius Watz (NO) is an artist working with visual abstraction through generative software processes. His work focuses on the synthesis of form as the product of parametric behaviors. He is known for hard-edged geometrical forms and vivid colors, with outputs ranging from pure software works to public projections and physical objects produced with digital fabrication technology.

Watz has exhibited at venues like the Victoria & Albert Museum (London), Todaysart (The Hague), ITAU Cultural (Sao Paulo), Museumsquartier (Vienna), and Galleri ROM (Oslo). He is a lecturer in Interaction Design at the Oslo School of Architecture and Design.

Watz is also considered to be one of the primary theorists of generative art, what it is and what it could be, analyzing technology, culture and art theory to continually investigate the rapidly evolving generative art aesthetic. He gave this presentation to the Eyeo Festival in 2012; the 2013 Festival is June 5-8 in Minneapolis, MN – full details here.

20120610 A Movement in 3 Parts. (1.Shock & Awe, 2.Algorithm Critique, 3.The New Aesthetic And Its Disco… by Marius Watz

Another generative art pioneer and co-inventor of the Processing media programming language is Casey Reas. His speech to Eyeo 2012 is embedded here, a full list of video recorded presentations from last year’s conference is on Vimeo.

Eyeo2012 – Casey Reas from Eyeo Festival on Vimeo.

Creator’s Project: Interactive Light Installation Brings Media Art Into Real World Experinence

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immersive lighting experience

Muti Randolph takes new media and lighting installation technology to bring visual arts literally into a new dimension. In 2013, interactive art installations are exploding out from 2 dimensional containers and  becoming wearable designs or room ambiance or video art experiences.

Step inside Muti Randolph’s interactive light installation Deep Screen at The Creators Project New York Event.

Watch more on Muti Randolph:
The Coachella Dance Tent Transformed: http://youtu.be/Jq0UguR7-08
Designing Total Immersion Experiences: http://youtu.be/F8k14e7W5PE

The Creators Project is a partnership between Intel and VICE: http://thecreatorsproject.com/

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Imprevionism: Where Classic Art and Digital Media Collide

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originally published on our sister site, the Media Arts Channel

‘Imprevionism’ is a collaborative project of Jacek(JMS) vimeo.com/jacek and Ben.

Jacek: ‘I call this technique Imprevionism. I use program created in processing and sequence of photos from time-lapse. The program is merging up to 30 photos from TL by using small random, clusters. So, it’s similar to idea of Impressionism’Ben: Jacek timelapses looks like paintings with a nice structure of coloured planes or dots. So it was great when he asked me to cooperate. My idea was to build up the video like a painting. I used animated drawings. First the basic lines, and slowly with dots and planes, showing bit by bit the beautiful timelapses Jacek made. At the end you can see the steps in which Jacek build up his images, but then in reverse mode.Footage and imprevionism technique by: Jacek vimeo.com/jacek
Animation and editing by: Ben
Music: ‘Night Drive’ by Simeon Harris soundcloud.com/simeonharris/tracks
(thanks for the link to this music piece ferrie!)
Used footage by:
02:0702:13 David Mason vimeo.com/16474639
02:48 -02:56 Marcin Krupa artkrupa.com vimeo.com/16445665
02:5603:04 Matti Pohjonen vimeo.com/12714116
Writes Andrew Tarantola on Gizmodo, “Jacek(JMS) captured many of the time-lapse sequences himself using Program, which was written in the Processing programming language. Program captured up to 30 shots at a time every five minutes—starting at the top of every hour—then stitched together into 1,300-image time-lapse videos.”Clusters of pixels are taken from time-lapse sequence, but those pixels are not altered/changed with colors, brightness, etc. So, this impressionistic view is created by color, light change over the day,” Jacek(JMS) explained to Gizmodo. “In theory this can be done in analog film by using complementary masks. But such a masks needs to be very precise, I was trying to do this years ago with two masks, no success. With digital technology many photos (up to 30) can be merged more precisely.”When the video had finished generating, Ben edited the content into a montage and installed the opening animation. “I thought it was nice to build up these beautiful time-lapse paintings by drawing lines and give it colors as if I was making a painting,” he explained. “I used the app, Explain Everything, on an iPad to draw the lines and to record the process. I used green colors to ‘paint’. The green colors gave me the possibility to use it later in an edit program as a green screen (chroma key), so you could see the time-lapse on the places where it was painted green.”The result, above, isn’t necessarily how Monet would have viewed our modern world. But you’ve got to think he’d at least recognize a kindred spirit.”

 

Terrestrial Sonata #1 – Ambient Video Series #1 by Mark Gould

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Similar to Lost Heaven, a large number of photographic images, long exposures of lights and motion, were processed and composed into video with music. The approach of this (and other) ambient video work is with the intent of a “painting in motion,” such that if it were used in an installation the video would be slowed down considerably. I’ve picked up the speed on this version to keep your attention, but plan to submit this to festivals and exhibitions. As mentioned I’m also very open to collaborations with ambient musicians and record labels who might have opportunities or venues to pair up their artists with video artists. Contact me here.

Music: Funkwerk – Himmel (Original Remix), VF-FL 0024 Volxfunk Free EP Release 2012
soundcloud.com/funkwerk
Used under a Creative Commons License http://creativecommons.org/licenses/by-nc-sa/3.0/

Terrestrial Sonata 1 from Mark E. Gould on Vimeo.

Call For Papers: International Journal of Performance Arts & Digital Media

International Journal of Performance Arts & Digital Media

via LEONARDO Network Newsletter 01.15.13

The International Journal of Performance Arts and Digital Media is dedicating an issue to new interdisciplinary connections and intersections between performance and science, as a creative and practical tool that expands and supports the creative endeavors of digital practices in art and performance, and also as a critical framework to discuss and apprehend the impact of digital media arts on the human experience.

The journal actively encourages debate and cross-disciplinary exchange of a broad range of approaches surrounding the use of new media and information technologies in the creation and implementation of performances. Such debate may extend into associated implications teaching and research at undergraduate and postgraduate levels.

Relevant topics can be found at the call for papers request page.

Creating new spaces: Dancing in a telematic world

from Creating new spaces: Dancing in a telematic world, by Pauline Brooks
Liverpool John Moores University, International Journal of Performance Arts & Digital Media – Volume 6, Number 1,

 

 

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